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Mage Quadrant, the [the mage quad-rant]:
The Kurn sewers are divided up into six quadrants ruled primarily by race. The Mage Quadrant is ruled by the Dark Robes of the old High Mage Order. Its rule was once shared by the entire order when the tower of Mithralmora was open to all mages in Kurn. The Light Robes pushed the Dark Robes down into the sewers out of prejudice, but when Mitheralmora fell to the legions of Doljinaar, the Dark Robes held onto the sewers as the Light Robes were driven out. The Dark Robes have ruled the quadrant since.

Manaria [man-ar-e-uh]:
Manaria, also sometimes called New Manaria, is the old unified capital of the Elves and Dark Elves. It is also the name of their old united kingdom. New Manaria fell into ruin at the start of the Elf Wars, when the Silver Heir, High King Manar, the 6th died without an heir. The Elves and Dark Elves could not agree on a successor and so New Manaria fell into civil conflict, marking the start of the Elf Wars. The Elves and Dark Elves warred over the throne for hundreds of years, until the capital of New Manaria was nothing, but a desolate ruin. The Elves and Dark Elves were forced to build their own capitals and declared themselves two separate nations, giving birth to Jui-Rae and Jui-Sae.

New Manaria has since become a haunt. King Manar’s ghost is said to dwell there, enraged over the endless war, he has banished all the living out of Manaria. He is said to be attended by the Army of the Dead, the ghosts of every Elf or Dark Elf who have fallen in the Elf Wars. Some legends warn that if King Manar’s ranks grow too large, he will sweep across both Elvish kingdoms and wipe out all life, thus reuniting the Elvish kingdoms if only in the grave. See Old Manaria for the original origins of the ancient united kingdom and its involvement in Lost Era history.

Manar Mines [man-ar mines]:
A valley rich with gems and precious metals, Manar Canyon is a natural divide between Jui-Rae and Jui-Sae. A place long established with camps of mining colonies for both houses of Elves, the canyons name become synonymous with Manar Mines centuries ago. However, since the Elf Wars broke out Manar Mines has deteriorated into a place of war between the two Elvish Kingdoms, who battle year after year over its vast resources. The canyon has grown so thick with bone over the centuries that the valley is now often referred to as the Bone Pit.

Middleton [mid-el-ton]:
A favorite traveler’s pause on the northern edges of Jui-Rae, Middleton is the most common resting stop for travelers traveling between Jui-Rae and Doljinaar. Middleton was once a simple ranger town, but its location has also brought in a small level of higher class business. Middleton has a modest amount of accommodations, but houses a strong barracks and even a Doljinn garrison. It is one of the most heavily guarded small towns of all Jui-Rae since Doljinaar has taken an interest in the small town due to its location along trade routes.

Mithralmora [myth-ral-more-a]:
The Tower of Mithralmora, or just Mithralmora, in Kurn stands as a glowing reminder of the abolishment of magic in Doljinaar. The former epicenter of magic, it once welcomed magic students of all colored robes. Mithralmora fell to the legions of Doljinaar during the Abolishment of Magic. It has now stands as a grim boarded up reminder of now forbidden arts of magic in Doljinaar.

Mornore
[more-nore]:
Mornore is a controversial Dark Elven trade city that lies on the northern reaches of Jui-Sae. Mornore is renowned for its flourishing night markets, but it holds secret commerce with humans in the daylight hours while the rest of Jui-Sae sleeps. Trade and alliances of any kind are highly frowned upon by Dark Elves, who believe they need no one but themselves. Despite the risk, Mornoe has grown into a northern trade power and is one of the wealthiest cities of all Jui-Sae.

Mount Haven
[mount hav-en]:
The tallest mountain in all Covent, it is said the imposing Mount Haven can been seen looming over the horizon from any corner of Sylvane. The great mountain is so large it casts a great shadow over Jui-Sae given it the shortest daylight hours in all Sylvane. Mount Haven is also regarded with much forebode, since it is also the mountain from which a mad prophet, of unfathomable power, rages year after year calling down woe and doom upon the nations.

Mudline, the
[the mud-line]:
The Mudline is the name of the old road that once passed south from Jile to Capital Doljinaar, City of Kings. The road has been swallowed by the swamp, but can occassionally be found during low water seasons or times of drought. Most travelers going to or from Jile never attempt this road. There is an old saying, 'Never trust the Mudline.'

Mydrian District [mid-dre-an dis-trict]:
One of the ten districts of Capital Doljinaar, City of Kings, the Mydrian District is the size of a metropolis. The Myrdian District, also sometimes called the "Royal District" is considered the most important district of the capital and is located at the city's heart. It houses the King's Palace, the Imperium, the Temple of High King Doljinn as well as many other important government buildings. It is decorated by massive monuments and breath-taking plazas that boast of Doljinaar's superpower status. It also is home to some of the richest and most powerful families in all the kingdom.

Najara [na-har-uh]:
A small lumberjack town in northern Jui-Sae, the Dark Elven town hacks out a small quiet existence. A provider of lumber and a home to skilled woodcarvers, Najara has done well for a small town. Najaran carpentry is known all over the kingdom.

Nefar [na-far]:
Nefar is a poor thieves’ Faelin town that lies in a small valley just outside of Jui-Sae. The town lies outside the border due to Jui-Sae’s strict anti-thievery laws. Shade grew up in Nefar and hid his birthplace from the Unseen Order until he was exposed.

North Docks
[north docks]:
The North Docks of Capital Doljinaar, City of Kings is located in the Vespuvian District and is widely used by trade ships sailing in from the east. Unlike the West Docks and South Docks its does not freeze over and is open year round. This makes the Vespuvian District very busy with cargo being constantly transported through the Arodius District for trade. The South Docks are also open in the winter, but treated with Haradrian Liquid Fire to stay open.

Northfork [north-fork]:
Northfork is the name of the northern fork of the mighty Shardenile River that marks the border of the Ruins of Garrlohan.

Ogden [og-den]:
Ogden is home to the Gutter Dwarves and considered the most disreputable of all the Dwarven cities. Gutter Dwarves are said to be cruel, crude and have fouler mouths than sailors. Ogden's bad reputation suffers among the Dwarves who have little patience for Gutter Dwarves, but Ogden's increased involvement and useful location in slave-hunting and the Slave Trade of the Black Ring has begun to pour wealth into the once nefarious city. Ogden's dungeons are legendary for their cruelity and feared by night mortals trying to sneak across the Great Waste.

Ogred's Lair [og-red's lair]:
Ogred’s Lair lies in a cave in the Ashwood, far outside even the depraved Unseen City of Kadosha. Ogred is a fiend, a giant freak of a Faelin, twice as tall as his people. Ogred preys on travelers and trespassers who wander too close to his lair. He will eat anything he can catch birds, beasts, even other Elves. Most Dark Elves find it wise to steer clear of Ogred’s lair.

Old Grulllands [old grull-lands]:

The Old Grulllands, also called the Plaguelands is home of the filthy vagabond race of men called the Grulls. Large and stupid, the Grulls have never thought twice about their nation's odd name.

A plague has broken out in the Old Grulllands which has killed many of its villages, forcing Grulls to wander even more and impose on other hard-working citizens of Doljinaar who can't stand Grulls. Doljinaar has sent specialized physicians to try and combat the plague in these lands to prevent any further outbreak.



Old Jui-Rae [old jew-rye
]:
The name for the Ashwood, specifically the part burned out in Jui-Rae long ago. Elves speak of Old Jui-Rae with great sadness, since the land has never recovered. The southern coastline had once been a place of great beauty and breathtaking port/trade cities. It was burned out long ago as Kadosha and Kalorein clashed wielding the Greater Powers of magic.

Old King's Tunnel, the [the old kings ton-el]:
The Old King's Tunnel is a secret underground passage leading from the king's palace in the capital all the way to the South Docks of Doljinaar. Its location is known only to the royal family and to the Majesterium. It is the secret escape route by which the king or his family members begin their journey to the Isle of the Hidden King.

Old Manaria [old
man-ar-e-a]:
Old Manaria is the original ancient Manarian kingdom, dating back to before the cataclysmic event known as the Great Feeding. Not to be confused with New Manaria, Old Manaria was the first and greatest united kingdom of Elves. Old Manaria was also the first civilized kingdom the world had ever known, rising to power out of the early primeval histories in the Lost Era. Old Manaria was said to have once ruled the whole world. During an age of beasts and tribal conflicts, the Elves and Dark Elves forged the first alliance between light and dark races.

The Elves and Dark Elves rose in power and built the first great city known as Manaria, a wonder of its age. Elves also claim credit for being the first race to forge weapons and armor. The united kingdom of Elves came to rule over all the other races, gaining civilization’s first foothold in a stone age. Much of Old Manaria’s histories and even its ruins have been long lost, burned in the Great Feeding, which wiped all life off the face of Covent. High King Manar, the 1st, ruled with absolute surety. It is said that his line, the Silver Line, grew sick with greed and arrogance provoking the wrath of the gods. It is said that Old Manaria eventually grew corrupt and the entire world fell back into depravity.

The world was punished by the gods and the belly of Covent was broken open in the event that became known as the Great Feeding. Lava rose up from the depths and the belly of the world fed on its inhabitants. Lava covered up the mountaintops and burned all life. It is said only a small remnant was spared from which the whole world started over again. Old Manaria was lost, a lost dream whispered on the lips of Elves who struggled to build a New Manaria. The Great Feeding marked the end of the Lost Era and the beginning of the Age of Tribes. There is harsh disagreement among the modern nations over whether the Great Feeding ever occurred and if so which god or gods were responsible.

Old Mino Quadrant, the [the old mine-o quad-rant]:
The Kurn sewers are divided up into six quadrants ruled primarily by race. The Old Mino Quadrant, or just the Mino Quadrant, as it was called before, is the headquarters of Lewd’s rule. Lewd’s palace, head operations and chief supporters are located here. The quadrant was once ruled by the Minotaur under the Minolord Tantarus. Lewd’s forces drove the Minotaur out of the Kurn sewers.

Old Shamaria [old sham-ar-e-a]:
Shamaria was the name of the old Shamite kingdom before it become a Doljinaarian province. It is now referred to as the Shamite Province or more commonly Old Shamaria.

Kurn was once the capital of Old Shamaria. The Shamite king threw open the city gates and welcomed Doljinaar with open arms the day the legions marched on Kurn. Valhollan and Mulberry have retained more traditional Shamite culture than the other towns. Kurn has become a melting pot for nations, but the increased commerce has only increased the Shamite's hold on the economy. 


Old Thieves Trail [old thieves trail]:

The Old Thieves Trail is a dirt trail that passes through the southern eaves of Karus Forest and leads to Kurn’s secret entrance. Night mortals and other criminals use this trail to slip past guards and into the Kurn sewers. Lewd renamed the trail after himself, calling it his highway and hired highwaymen to collect tolls.

The Old Thieves Trail is known only to thieves and a risky path for normal travelers to take. Countless are the bodies that have been robbed and left for dead on this trail. After Lewd's fall from power, the toll system broke apart and the thieves warred once again for rights of robbing specific tracks of trail.


Palasera [pal-a-ser-a]:
Palasera is a flourishing trade city in deep Jui-Rae. Palasera is considered the center of foreign trade. Humans, Dwarves, Centaurs and Fauns frequent this city to trade with Elves. Palasera is built of tall grand sunstone buildings and is a sprawling network of arches and partition walls, giving the city the feel of one giant open air palace. Palasera is renowned for its lavish inns, shops and bazaars. Its streets are filled with music and a medley of woodland music from all over the world.


Pig's Trough, the [the pig's trough]:
The Pig's Trough Eathouse is the most popular joint to eat in all Jile. Run by Hoggrim, an uncommon but cheery half-breed, the Pig's Trough has grown famous for its food, espiecally for a dish called Mudcrab Medley.

Port Jishpektu [port jish-peck-tu]:
Port Jishpektu is now the primary trade port in Jui-Rae between the Elves and Doljinaar. Established by Doljinaar after numerous attempts failed to resort Port Rujamada, it is basically a human city constructed on Elvish land. Port Jishpektu has grown into a considerable sized city and has been largely left alone in the Elf Wars by the Faelin, who fear provoking war with Jui-Rae’s powerful ally, Doljinaar. It is a busy trade hub and both humans and Elves have come to call Port Jishpektu home. The port also sees other races from time to time including Dwarves, Fauns and Centaurs.

Port Icegale [port ice-gale]:

Port Icegale is a military port that anchors the southern fleets of Doljinaar. Due to over-crowding at the capital most of Doljinaar's fleets in the Haraglace anchor here or Belkirk. This has made for a strict miltary town many travelers would assume avoid.

Port Rujamada [port ruj-a-mod-a]:
Rujamada was once a flourishing trade port and wonder of Jui-Rae’s southern coast. It was the primary trade up between Jui-Rae and Doljinaar before it was razed in the Elf Wars. The ancient golden swan ships of Rujamada were legendary in their craftsmanship and beauty. Efforts went into restoring Rujamada several times until the burning of the Ashwood, which turned it into a permanent ruin. It now stands as a bleak reminder of the age old war.
 
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