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Braznian [broz-nee-in]:
A human warrior clan, Braznians, were once feared as the “Blood Riders of the Plains”.  Braznians are natural redheads with fiery thrill-seeking personalities.  They have a reputation for laughing in the face of danger and their reckless “Red Blood” behavior.  Braznians thrived on pillaging cities in the early histories.  Their city state, Brazelhorn, eventually fell at the hands of Doljinaar.  Although this defeat stung their pride, they quickly settled under Doljinaarian rule.  They flocked to new battlefields and fresh hotbeds of danger where they continue to live short lives.

Art contributed by artist Thom Scott

Brigorian [bri-gore-e-an]:
A rebellious human barbarian tribe of pillagers and cannibals.  Brigorians are dark-haired, bearded, hairy and bloodthirsty.  Early Brigorians raided towns out of the vast wilds of Karus Forest.  Doljinaar was forced to nearly wipe them out, but Karus Forest proved too large.  Small pockets of Brigorians survived.

Doljinaarian histories are stained with Brigorian uprisings, but as night mortals infiltrated Karus Forest over the centuries, Brigorians battled new foes.  Small waning tribes still inhabit Karus Forest, but increasing numbers of Brigorians have wandered out and become scoundrels in Doljinaar seeing at long last night mortals as the true enemy of humankind.

 Art contributed by artist Lona Kamkaeeaina

Borusk [boar-usk]:
A name of a race of pig-men largely unknown to the civilized world. On the brink of extinction, the Borusk lived wildly in Karus Forest until they were slaughtered by Magehunters. The Borusk were targeted since they were bred into existence through the crossbreeding and magic experiments of Mortamus the Mad. Mortamus’ stronghold was overtaken in the second War of the Robes and his experiments, such as the Borusk, escaped. The Borusk grew into a single tribe until they were hunted down like Moratmus other more warped creations that wandered about slaying with a mindless ferocity. Hoggrim is the only Borusk known to have escaped. He has found refuge in Jile where he owns a eat house and enjoys a simple peaceful existence.

Daargean [dar-gee-an]:
A human race of deep sea pirates, Daagreans are a constant threat on the seas. The navies of Doljinaar have warred with them for hundreds of years. They lived on numerous isles in the Vespuviar Depths. They were recently hunted down en mass, including their villages and camps, by the human mercenary company known as the Bloodburners. The Bloodburners cornered their fleeing forces at the coast of a far western uncharted continent, where they were slaughtered. Daargean sea raids have fallen off the map, leading many to believe the Bloodburners were successful in completely wiping out the sea people.

Dark Elf [dark-elf]: See Faelin

Derve [derve]:

This light-brown skinned human society once had a great kingdom that now lies buried under the Great Waste. It is said that vast riches lay lost in their ancient cities swallowed by the sands. Derves are noble and hardworking, but live displaced lives as refuges primarily on Doljinaar’s northeastern desert outskirts. Sects still hoping to one day return to their ancestral homeland have built societies in caves just off the Great Waste. They find employment as scouts and treasure hunters in the Great Waste, but many Derves have given up all hope and are begrudgingly beginning to accept the Doljinaarian life.

Doljinn [dole-jin] (mixed blood):
A mixed blood Doljinn is a fairly loose turn in Doljinaar. It can be used to describe any human born of mixed nationality. A mixed blood does not have to be related the original Doljinn tribe to be called Doljinn. Their eyes, hair and skin can be any color, their size varied. In fact, mixed bloods are becoming so common a sight in Doljinaar that they are starting to be called Doljinns. Other races say that humans interbreed like horses.

Art contributed by artist Thom Scott

Doljinn [dole-jin] (pure blood):
A mixed blood Doljinn is a fairly loose turn in Doljinaar. It can be used to describe any human born of mixed nationality. A mixed blood does not have to be related the original Doljinn tribe to be called Doljinn. Their eyes, hair and skin can be any color, their size varied. In fact, mixed bloods are becoming so common a sight in Doljinaar that they are started to be called Doljinns. Other races believe that humans interbreed like horses.

Art contributed by artist Thom Scott


Dragol [dray-gul]:
Few understand just from where this short scraggly race of rat-men emerged, but they seem to be multiplying out west like rats. Dragols have appetite for garbage, scavenging and thievery. Dragols were once hunted down in Doljinaar as a Trollbreed, but are gradually gaining tolerance for their abilities to acquire uneasily attainable substances and in some circles of medicine for reasons largely unknown.

Art contributed by artist Thom Scott

Doelm [doelm] (native):
The Doelms, or Dolem, as they are called in their own language are a fierce warrior race of night mortals who dwell in ruins of ancient Gorgloth. Doelms have plunged into decades of civil war, after their defeat at the hands of Doljinaar thousands of years ago, and live in tribes. Doelm chieftains are constantly warring over the depleting resources of their ravaged lands.

Doelms are and agile like apes. They can reach as high as seven feet tall, though runts can be as short as four feet. Doelms live in a survival of the fittest society. Height ensures a Doelm is raised in the warrior caste, with chances of honorable professions, where as runts are used as nothing but grueling laborers. All Doelms share a deep-seeded hatred for mankind.

Art contributed by artist Thom Scott

Doelm [doelm] (westernized):
An increasing number of Doelms have abandoned their dying, wasted homelands and headed west. They live as brigands growing fat on mead, blood and booty in the hides of Doljinaar. Western culture has influenced these thugs breeding a slightly more civilized breed, but try telling that to the unforetunate band of travelers they just waylayed on the forest roads...

Art contributed by artist Thom Scott

Dolem [dole-lum]:
The way the Doelm name is pronouced in their own language. Doelms consider it the correct pronouncation and will attack other races who call them "Doelms".

Drakor [dra-kore]:
The Drakor believe themselves to be the supreme race and consider all other nations beneath them and only fit for enslavement. Blessed with wings and perched in the impregnable tower cities of Doruggdoom, the Drakor should have erected a vast empire. But the Drakor respect strength over bloodlines. Their crown is but a trophy wrestled over between the strongest Drakors. A Drakoran King rules only for as long as he and his supporters can hold the throne. Drakor once tamed dragons, but are now hunted by them due to a curse placed on them by a prophet of old.

Art contributed by artist Thom Scott

Durnish [dur-nish]:
The hardy Durnish are a clan of hard-workers skilled in many crafts. Durnish workmanship was only rivaled by Dwarves until the recent centuries. Durnishmen have short neatly cropped hair, thinly trimmed goatees and strange bronze colored pupils. The Durnish clan warred with the early Doljinn tribe, but a royal marriage eventually brokered peace. The Durnish embraced Doljinaar’s dream of a united kingdom of men and have since enjoyed their longstanding good relations with Doljinaar.

Art contributed by artist Néstor Cruz

Dwarf [dwarf]:

The hardy Dwarves of the Underground Kingdom of Gildron remain Doljinaar’s strongest western ally. Dwarves are great crafters, tinkers and traders. Few uplanders understand how deeply the Dwarven kingdom delves, for its vast halls encompass far more land than any could dream. Its no wonder Dwarves seem to pop out of every hole in the ground. There are many clans of Dwarves, the vilest of which are the Gutter Dwarves known for their involvement in the slave trade and mouths so foul they make sailors wince. Dwarves would boast their racial palette is as varied as humans, but who heeds the grumbling of Dwarves?

Dwarmen [dwar-men]:
A Dwarman is the term used to describe a human and Dwarven half-breed. Dwarmen look like squinty-eyed humans. They are tall and stocky, though they walk with a slight hunch. They have the gift of craft like their Dwarven cousins, but are capable of producing quality work at a far faster rate. They prefer surface life, but ironically face less prejudice than Half-Elves. Their practical gifts granted them tolerance relatively quickly in Doljinaar. The Durnish don’t like Dwarmen as they feel threatened that acceptance of this half-race will erode Doljinaar’s longstanding faith in Durnish workmanship.
 
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