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Eldorian [eld-door-e-in]:
Eldorians are known for being great thinkers and philosophers. Eldorian men shave their heads and their women wear wreaths over their shortly cut hair. Eldorians are valued for their keen minds and many have risen to the higher classes of Doljinaar. Eldorians are sometimes criticized for paganism and hold to a controversial view that the world rose from its own natural processes. Eldorians built a great city state on a mountaintop called Cloudwithe during the Age of Tribes to keep raiders out. Cloudwithe came under Doljinaar’s protection of its own free will and is now considered the epicenter of modern thinking and progressive thought.

Art contributed by artist Thom Scott

Elf [elf]: See Quaelinari

Faelin [fay-lin]:
The Faelin, Dark Elves, hail from the widely feared black forests of Jui-Sae. The Faelin keep to themselves. The legendary Unseen of Jui- Sae cut down all who dare trespass into their dark borders. Jui-Sae, Forest of Darkness is whispered on the lips of many who pass its dark borders, but deep Jui-Sae houses many secrets...

Breathtaking moonstone cities and glades of midnight flowers glow in the deep woods, but the Elf Wars threaten to consume Jui-Sae's secret midnight beauties. The Faelin have been at war for over two millenia with their mortal enemies, the Quaelinari.

Art contributed by artist Thom Scott

Faun [fawn]:
The Fauns are a short jovial race known for their love of merrymaking, music and slight naivety. Fauns live happily in the wildly dangerous Karus Forest in the fabled Enchanted Wood. The Enchanted Wood is hidden deep in Karus Forest and its deceiving music makes the Faun city nearly impossible to find. Fauns have carried out a very festive existence for centuries with little thoughts of war or danger. Many larger more dangerous races leave Fauns alone due to the woodfolk’s ability to enchant potential enemies with their music. Many a would-be bandits have gone skipping gaily off a cliff at the fanciful melody of a Faun’s woodland tune.

Gorums [gore-ums]:
Few westerners understand where this huge bumbling race of night mortals came from. Gorum just simply showed up one day and started eating. Formally noctural, too lazy to get up during the night, they have few motivations. Their sheer lumbering size lead them to pilfer food off of smaller races, especially the beardless Harvest Dwarves of the Grublands. They do little more than lumber around, eat and grow fat.

However, a minority of Gorum can be found in the Dwarven kingdom of Gildron. The hard Dwarven work ethic have rubbed off on these Gorums and as result these Dwarven allied Gorum have found tolerance out West.

Art contributed by artist Thom Scott

Grull [grull]:
Grulls are huge, hulking men with dirty black unkempt hair, yellow teeth, bad breath and foul body orders. Grulls bathe so rarely that their hair mats with grease and clumps into dreadlocks. Grulls are equally notorious for their rude manners and overly-intrusive personality that turns them into sponging vagabonds. Some Grulls find employment as bodyguards, bouncers or other brute muscle. Strangely, Grulls seem to be shrinking forcing them to find honest work. A plague has broken out back in their old homelands which only spurs on their aimless wandering.

Art contributed by artist Lona Kamkaeeainaa

Grumlings [grum-lings]:
Grumlings are a short dark race of green humanoids who live below ground and are the smallest of night mortals. Grumlings are rarely seen above ground and cannot stand the light of day. Many consider Grumlings the dark flipside of Dwarves as Dark Elves are to Elves, since both races live underground and grow tremendously long beards. However, Grumling beards are thinner, but far longer, coiling all the way down to their toes.

Not much is known about Grumling culture at this time, except what can be accounted for through the grumbling of Dwarves. Grumlings are known for trap-making including setting pit traps on the surface and undermining to trap surface-dwellers, pillage goods and even cave in entire cities to loot and scavenge. Doljinaar pays Dwarven headhunters well to hunt down and control Grumling populations to prevent them from undermining Western cities.

Gutter Dwarf [gut-er- dwarf]:
Gutter Dwarves, also sometimes called Dark Dwarves, are a clan of vile, foul-mouthed Dwarves given to the Dwarves of Ogden. The Dwarves of Ogden have always been looked down upon by other Dwarves, having been long accused of bringing dishonor to their proud race. Even among men Gutter Dwarves have a dastardly reputation and are said to have mouths foul enough to make sailors wince. Gutter Dwarves have come to embrace their vulgar nickname, many of them becoming thieves, brigands, rogues, hunters, trappers, slave-traders and the like. The Dwarves of Ogden have grown rich off the slave trade, putting them in positions close enough to rub elbows with other Dwarven nobility, much to the chagrin of the other clans.

Gypsy [gip-see]: See Jinto

Half-Elf [half-elf]:
A Half-Elf is the term used to describe a Human and Elven half-breed. Half-Elves exist in increasing numbers in Doljinaar as Human and Elven bloodlines intermix. Half-Elves are an extremely rare sight in the Elven forests of Jui-Rae and are heavily frowned on. Half-Elves share the same typical persecution suffered by most half-races in Doljinaar, but aren’t as openly oppressed as they are in Jui-Rae.

Haradrik [ha-rad-drik] (Icefarer):
The Haradrik are a tall, proud Viking-like clan of ice seafarers who stand nearly seven feet tall. Haradrik have long curly blonde hair, long beards and tough skin that adapts well to the cold. The Haradrik were conquered by Doljinaar in a bloody conflict known as the Icefarer Wars. Also called “Icefarers” in the ancient histories, the term is now used for Haradrik who stay true to their cultural roots. Icefarers live along the icy southern coasts of Doljinaar and are known for braving the arctic sea known as the Haraglace. Icefarers have grown disgruntled living under Doljinaarian rule and yearn to strike out across the Haraglace to the southern arctic continent where they can build a country of their own. Every year thousands of Haradrian pilgrims sail the treacherous Haraglace in an effort to build settlements, but none of them have ever returned…

Haradrik [ha-rad-drik] (Loyalist):
A small, but growing camp of Haradrik who do not wish to secede from Doljinaar and are called Loyalists. They are regarded with disdain and an air of betrayal by other Haradrik, but they have earned the trust of Doljinaar..

The Loyalists are entrusted with the secret location and care of the Isle of the Hidden King, a fortress of the last resort, hidden deep in the Haraglace to hide the king of Doljinaar. Most Loyalists live in the Haradrian District in Capital Doljinaar and have been rewarded richly for their steadfast service. Taverns are often hot beds for barroom brawls between the two camps when storms force too many ships to dock.

Art contributed by artist Thom Scott

 
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